I have created a download for the next beta release. I've also updated and uploaded the API docs for the current version. As usual, please post any issues you run into on GitHub. Thanks.
Get it: renderengine_2.0.0.11b
Get the docs: renderengine_2.0.0.11b (API)
The Render Engine is a cross-browser, open source game engine written entirely in Javascript. Designed from the ground up, it is flexible and full of great features. The engine runs on a wide variety of browsers including Firefox, Chrome, Safari, Opera, and IE.
Sunday, August 14, 2011
Thursday, August 11, 2011
New joint types
Just wanted to let folks know that I've just completed adding pulley, prismatic, and weld joint types. I also did some refactoring to clean some things up. Getting close to another beta soon...
Tuesday, August 9, 2011
Tutorial 14 - Data Storage
I have finished the tutorials by adding Tutorial 14 for data storage. This tutorial demonstrates using TrimPath SQL which is included with the engine. It exposed some issues with data storage objects, which have now been corrected. Additionally, I've compressed TrimPath Query, and done some renaming to be consistent across files in the "/engine/libs" folder. This concludes all of the tutorials I wanted to get done for v2.0.
If anyone would like to see some additional tutorials, please let me know in the comments.
If anyone would like to see some additional tutorials, please let me know in the comments.
Monday, August 8, 2011
Tutorial 12 - Physics
I just committed the Physics Tutorial to the repo. It's just a simple example of setting up a simulation, adding rigid bodies, and getting them to animate. I also made some changes to the tutorial naming for consistency. Finally, I noticed a couple of bugs in the PolyBody component. The first was a bug in the world scale division value. The second, which is still unresolved, is that the polygon isn't rendering where the physical body is located. There's an offset that exists that I need to resolve.
Wednesday, August 3, 2011
Refactored Tutorials and Small Updates
I've completed refactoring of the tutorials and only have two left to create (Physics and Storage) before I'll say they are completed. I ended up splitting up what used to be tutorial 11 into two tutorials so I could demonstrate convex collisions and particles separately. I don't want to combine too much into a tutorial which might end up confusing someone into thinking that two unrelated functions are somehow related. I hope to get the Physics and Storage tutorials completed shortly, but it's a factor of how much time do I have.
In addition to refactoring the tutorials, I have made several small tweaks to the engine which were usually related to bugs I've found. There are also some new methods added and old functionality cleaned up. The engine continues to get more stable as the days go on. Look for another beta shortly, as it feels about right to do so. I haven't had the time to focus on the Level Editor, but I still plan on getting that completed for the final v2.0 release.
My website continues to be down which is extremely upsetting. I really have enjoyed having a website for free for a long time, but it's probably time to find somewhere to host it. Really all I need is a PHP host, and only in the very most basic sense of needing PHP. I hope to have the website back up and running soon. Also, the documentation is getting a bit outdated so expect that to get regenerated and uploaded soon too.
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