Thursday, March 31, 2011

Our New Home

The Render Engine has moved from Google Code to GitHub!  I've completed moving the v2.0 branch to GitHub and it is available now.  Further development will occur in Git and be pushed to GitHub regularly.  All development at Google Code will cease from this point forward.

The new location is @ https://github.com/bfattori/TheRenderEngine

Old versions of The Render Engine will remain at Google Code for historical purposes.  At some point I might move the old versions over to GitHub, but for the time being they will stay with Google.  Bugs for v1.5.3 and older should still be submitted to Google Code (I'll receive notifications).  Going forward for v2.0 and beyond, please submit issues at GitHub so I can properly associate them with the project.

For everyone that said, "if only you'd move your project to GitHub, I'd get involved..." well, now's your chance! Please do get involved and help me to advance the engine faster than I can do it alone.  I'm still learning Git, so be patient with me!  I've been a CVS and SVN user for so long, it's going to take time.

A note regarding demos and tutorials:  The demos currently run out of Google Code.  I will be moving those to the www.renderengine.com domain soon.

Tuesday, March 29, 2011

Moving to GitHub

The Render Engine, starting with v2.0, is moving to GitHub!  There have been enough people asking about this that I've finally decided to leave Google Code (our home for the last 3 years) and move to GitHub.  Hopefully this will mean that people will get involved and help to move the engine forward while I'm not available to work on it 100% of the time...  Expect the move to occur sometime in the next couple of days.

I tried to get it set up, but something on my work machine is blocking SSH.  Ignore the two failed attempts at creating the git repo, the official move will occur soon.

https://github.com/bfattori

Friday, March 25, 2011

Long time, no dev

Firstly, I have to apologize to all those who are waiting on v2.0 to get completed.  The engine has been getting a lot of attention, but I haven't had much time to work on it lately.  I really miss working on the engine because it's a source of stress relief that helps me to unwind and is a great way to keep my skills sharp.  Unfortunately, I have been doing a ton of contract work after hours.  About two months back I signed on to help a small company develop content for a digital magazine.

Monday, March 7, 2011

Things have been quiet...

Lately, I haven't been able to set aside enough time to work on the engine and do all the maintenance (blog, website, etc).  But I wanted to let people know that I'm still actively working on the engine and will post some new stuff soon.  I've been working on a tile engine and an editor for it.  Plus, there are many optimizations which have been taking place within the code.  I really need to do a commit to the repo soon because I hate having so many files in an updated state on my machine only. =/

Just saw this: http://www.ie6countdown.com/