Last night I released v1.5.2 of
The Render Engine. This version is a small update to the 1.5.1 release to address some bugs identified in the
ColliderComponent and its subclasses. In addition to the fixes, I've added the ability to specify collision masks which should eliminate the need to perform
instanceOf checks in the
onCollide() callback. Plus, a new callback has been added which will let your host object know when collisions have stopped:
onCollideEnd().
Other things in this release:
- Transform2DComponent now supports non-uniform scaling
- Container's forEach() method wad updated so it will halt if the "this" object is defined and has been destroyed. The loop can also be terminated by returning false from the callback
- ColliderComponent's execute() method will not throw an exception if the host is destroyed
See the release notes for full details.
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