I've been wrestling with the different types of rendering in The Render Engine, trying to keep the two in sync so that it's really ubiquitous as to which way you go: either canvas or DOM. The problem is that events were "simulated" in the canvas and were "actual" in the DOM.
The Render Engine is a cross-browser, open source game engine written entirely in Javascript. Designed from the ground up, it is flexible and full of great features. The engine runs on a wide variety of browsers including Firefox, Chrome, Safari, Opera, and IE.
Monday, November 7, 2011
Thursday, November 3, 2011
Down, but not Out...
While my provider let my domain name lapse, I want people to know that I'm still working on The Render Engine. It was, for a while, not a priority as I was starting a new job. However, a unique opportunity at my job allowed me to use the engine to create a demo for one of our clients. Since then, I've been asked to enhance the engine more. I expect to commit the revisions to the engine soon. I found a number of things, mainly around DOM rendering, which needed to be tightened. Additionally, I implemented autonomous steering behavior components which I intend to include.
I haven't forgotten about everyone - even sent an email to the appMobi folks to let them know that the engine is at GitHub so they could update their links. When I get a moment, I'll put the old site there too.
I haven't forgotten about everyone - even sent an email to the appMobi folks to let them know that the engine is at GitHub so they could update their links. When I get a moment, I'll put the old site there too.
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