The Render Engine is a cross-browser, open source game engine written entirely in Javascript. Designed from the ground up, it is flexible and full of great features. The engine runs on a wide variety of browsers including Firefox, Chrome, Safari, Opera, and IE.
Thursday, April 28, 2011
Engine Stepping
This morning I was able to add a small bit of code that allows a developer to step the engine a frame at a time when the metrics panel is being displayed. I plan to use this to profile single steps of the engine to find areas where large sums of time are being spent. I also have a fix, from last night, that I thought I committed (but didn't) which cleans up some things, enables native frame requests, fixes IE9, fixes a bug in pooling, and also deprecates set- and getHostObject() in favor of set- and getGameObject().
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